#include "stdafx.h"
#include "BeLayer.h"


namespace Be
{
	BeLayer::BeLayer()
	{

	}

	BeLayer::~BeLayer()
	{

	}

	BeLayer *BeLayer::create()
	{
		BeLayer *l_pLayer = new BeLayer();
		if (l_pLayer && l_pLayer->init())
		{
			l_pLayer->autorelease();
			return l_pLayer;
		}
		else
		{
			CC_SAFE_DELETE(l_pLayer);
			return NULL;
		}
	}
}
